News on the upcoming update to Monster RPG 2

A second update for Monster RPG 2 is on the way. We’re redoing some of the graphics, and adding an (optional) onscreen d-pad/button input method. Obviously this is a pretty big change, so most of the time spent on this update will be on testing. This games code is so large and has so many branches, that it basically requires a thorough play-through for any major changes, and that’s what I’m doing now. Two actually — one with the d-pad and one with the old tap-and-go method, to make sure nothing was broken in the upgrade.

I know everyone likes pretty pictures, so here are a few showing off the onscreen d-pad/buttons. Note that I have increased the size of all of the buttons since taking these shots, making playing much more comfortable. As you can see, you can place the buttons on either the top or bottom of the screen simply by touching the top or bottom third of the screen. As you can also see there are two “button themes” to choose from.

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Monster RPG 2 advertisements

Sort of a spectacle, sort of a favor-asking post. Our wonderful artists Tony and Ramon have put together (well, I helped a little) 3 advertisements for getting the word out about Monster RPG 2. If you played the free games on our website, are a fan, and would like to give something back, we would highly appreciate it if you put one of these on a website of yours with a link to one of these sites:

Sort of a spectacle, sort of a favor-asking post. Our wonderful artists Tony and Ramon have put together (well, I helped a little) 3 advertisements for getting the word out about Monster RPG 2. If you played the free games on our website, are a fan, and would like to give something back, we would highly appreciate it if you put one of these on a website of yours with a link to one of these sites:

http://www.monster-rpg.com

http://itunes.apple.com/us/app/monster-rpg-2/id358610619?mt=8

And finally, here are the ads (click for full size images):

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Monster RPG 2 Lite available

Anyone who is on the fence about buying Monster RPG 2 can now try a truncated Lite version available in the App Store. You get to play up to the first boss (yay!) which is about three percent of the game (OK that’s not a scientifically derived number). Here’s the link:

Monster RPG 2 Lite in the App Store

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Monster 2 in the App Store

Now that Monster RPG 2 is in the App Store, I get to relax a little, but not too much. I get to finish up some side projects and things, and soon get working on our new Top Sekrit project.

On a related note, I wrote a very short perl script for making the downloadable daily sales reports from iTunes Connect readable. Here it is:

$headers = <STDIN>;
chomp($headers);
@headers_a = split(/\t/, $headers);

@values = {};
my $i = 0;

while ($line = <STDIN>) {
	chomp($line);
	@values[$i] = $line;
	$i++;
}
@totals = {};
for ($i = 0; $i < $#values; $i++) {
	@values_a = split(/\t/, $values[$i]);
	for ($j = 0; $j < @values_a; $j++) {
		if ($values_a[$j] =~ m/^[0-9].*/) {
			$totals[$j] += $values_a[$j];
		}
		else {
			$totals[$j] = "XX";
		}
	}
}
my $final = "";
for ($i = 0; $i < $#values; $i++) {
	for ($j = 0; $j < @totals; $j++) {
		$final = "${final}${totals[$j]}\t";
	}
}

@values_a = split(/\t/, $final);

for ($i = 0; $i < @headers_a; $i++) {
	if ($headers_a[$i] =~ m/Units.*/) {
		print "$headers_a[$i] -- $values_a[$i]\n";
	}
}

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Monster 2 iPod/iPhone Trailer

Tony (If you don’t know who Tony is, he did a lot of the graphics work and playtesting for the iPhone version of M2) created a trailer video for Monster RPG 2 (The new title, since monster.com grabbed the “Monster” name — it was inevitable). Check it out here:

Trailer on Youtube

In other news, Apple is now processing my personal->business account migration, which should only take a couple days. I just mailed the forms asking permission to use the app store/iphone image branding, and that will probably take a week optimistically. During that time I’ll continue to bug test (last pass was excellent). If all goes well Monster 2 could be on iPhone in two weeks or so.

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Monster 2 for iPhone confirmed

So the cat’s out of the bag. We haven’t been sitting around doing nothing the past 6 months or so. We’ve been porting and improving Monster 2 for a commercial release on the iPhone. The status is that the game is in a 100% usable, finished state — well, at least we hope so, though we still plan to do some more testing in case there are bugs. In the coming months we will be submitting the game to the Apple App Store.

In other news, Nooskewl should soon be a real, legit business with it’s office in Canmore, Alberta Canada, at my house. In addition to that, an all new game is in the early planning stages. More on that when it’s finished, yuck yuck. Anyway, these are exciting times for us. Thanks to everybody who supported me and the team for the past few years. We hope you like the iPhone release that we’ve painstakingly prepared for you!

For more information on the iPhone version, see the site we created for the game.

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Happy new year!

The upcoming new year and a tradition for friendly competition contributed to the beginning of a casual contest to create the best (virtual) fireworks display on http://www.allegro.cc (link.) Here is my contribution. It took maybe 30 minutes to an hour to write and another hour to debug the shader. It is using Allegro 4.9 and runs only on Windows, but you can compile it yourself on other platforms by removing the HLSL shader code. Enjoy and all the best in the new year!

The Fireworks demo

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md5sum in Ruby

My web host does not have an md5 sum program that I could find on their server, so I needed to find a script to do it for me. I found this site which had a program that looked good at a quick glance. Only problem with it was that it tries to read the whole file into memory before performing the md5 hash.

This was a problem because the file I wanted to verify was about 5GB in size. So, not knowing any Ruby beforehand, I hacked the above script into the 9 liner below. It is useful to me for checking that my backups of my web hosting are correct after I download them. It is, however, very slow!

md5.rb

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Monster in Linux+ Magazine

This months issue of Linux+ in Poland has a review of the game Monster. I have not yet been able to read the article (It’s in Polish and I need approval from the Magazine before I can start distributing it), except to notice the screenshots and the “2/5″ at the end which I assume is the rating. The December issue is going to have an article on Monster 2, which fares much better rating wise. So if you’re in Poland and a fan of the games, check out Linux+.

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wayofthepixel.net (a.k.a. Pixelation) — Why not to look for employees there

If you’re not familiar with “Pixelation” (internet address wayofthepixel.net), it is a site where a lot of very talented pixel artists hang out and create pixel art. It’s also a place where a great deal of downright immoral censorship occurs. Let me explain.

A few months ago I posted a help wanted ad offering several hundreds of dollars for some pixel work in the Job Offers section of the site. I posted it in the “Unpaid” job section since the forum admin (AdamAtomic) thinks that several hundred dollars is the same as nothing (must be nice to live in his world!) A fellow named Joshua Astorian (whose name I give here to warn people not to deal with him) applied for the job, his portfolio looked good and so I hired him. I naively paid him $200 USD in advance on the premise that what I was paying was “far below what a pixel artist usually makes” (Would love to live in that world too, being mainly a labourer during my normal “9-5″ work life making very little and working very hard with more than a mouse and my right index finger).

Months have passed since then. I’ve contacted Joshua over and over and each time he has a new excuse for why he hasn’t done the work (I’ve employed someone else in his stead that is actually doing a marvellous job). Below is what I got for my $250 (After exhange conversion and PayPal fees):

$200 image

I’m far from a great artist, but I could have produced this myself in about 10 minutes. Now, back to Pixelation. First I posted IN MY OWN THREAD WHERE I HIRED JOSHUA that it was a scam and he was not to be trusted by future employers. That post “disappeared” into the ether. So did posts from other people who had also been scammed by Joshua. Yes, others were scammed by him also! After doing a forum search, it was clear that MANY people had been scammed by him, yet his membership with the site was never revoked and nobody was warned.

In an honest attempt to stop this from happening to others, and to possibly get some compensation for my money (If Joshua didn’t want to be blacklisted he may come through with some art), I started a thread suggesting that the forum have an “Employee Review” sticky thread, like the Employe”r” review thread that they already have. Several people posted to this thread, all agreeing that it was a good idea. This was a possible positive change that could happen. But a few days later, that thread disappeared with no notice whatsoever. Just gone. I believe but may be wrong that the admin of the Job Offers forum is AdamAtomic, and I can think of no reason other than outright immoral deception for him to erase these posts and this thread.

This is where I’m at now. I’m out $250 which despite Adam’s foolish delusions is a lot of money. I can’t even attempt to recover it because my posts are being deleted. The only thing I can do is write this blog post in hopes that somebody will see it and some positive change can come from it, either changing the policies (or admins) of the site or at least some poor schmuck like myself can be saved some of his or her hard earned money.

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