Archive for the 'Graphics' Category

HappyWordZ delayed, ashedit2 0.3

First of all, we’ve delayed the release of HappyWordZ for fear that it was not quite up to the level of quality we wanted. I spent some more time with it, adding many of the features that I planned for the second version. Ramon has done some artwork for the game, and is doing some [...]

Font library for iPhone/OpenGL

Before I begin I’ve got to give credit where it is due. The following code is based on Dustin Dettmer’s (A fellow Allegroite) font library, which in turn uses Apple’s Texture2D class. While his presents a better an cleaner interface, I found performance was lacking and so I trimmed it down and sped it up. [...]

Happy new year!

The upcoming new year and a tradition for friendly competition contributed to the beginning of a casual contest to create the best (virtual) fireworks display on http://www.allegro.cc (link.) Here is my contribution. It took maybe 30 minutes to an hour to write and another hour to debug the shader. It is using Allegro 4.9 and [...]

wayofthepixel.net (a.k.a. Pixelation) — Why not to look for employees there

If you’re not familiar with “Pixelation” (internet address wayofthepixel.net), it is a site where a lot of very talented pixel artists hang out and create pixel art. It’s also a place where a great deal of downright immoral censorship occurs. Let me explain. A few months ago I posted a help wanted ad offering several [...]

Monster 2 for Wiz – scaling

The GP2X Wiz has a 320×240 OLED screen. Monster 2 was made with porting to Nintendo DS in mind (which will probably never happen, so don’t ask :) so it uses a 240×160 rendering surface. Scaling up at this weird ratio is a bit tricky, but with the help of a certain game programming master [...]

Wiz Allegro port – Silly benchmark

As I said in my previous post, I had basic bitmap blitting support working for the Wiz port of Allegro 4.9. I decided I wanted to benchmark it a little to see what I can expect when I port Monster 2. The program I used draws 250 rotating, scaled, alpha blended bitmaps to the screen [...]

Allegro 5 Wiz port – Primitives

Paul Sunstov wrote the primitives addon for Allegro 5, and I didn’t have to change it much to get it to work with the Wiz. Here’s a little video. Still trying to get bitmaps working properly :p.

GP2X Wiz OpenGL ES FPS test

Having had a few days with my Wiz, I was able to get a simple OpenGL app up and running. I wanted to see what kind of framerate I could get out of it to see if it would be feasible to use OpenGL for the Monster 2 Wiz port. OpenGL on the Wiz seems [...]

Monster roundup

Spent my time yesterday working on a few monsters for the final area of OFE. Here are a few of them:

Image diff

Sometimes when I’m working with images (PNGs) that are in a subversion repository I get conflicts. File “a” is out of date. Most of the time if it’s not mentioned what was changed in the SVN logs I’ll forget what it was. Since a single pixel can make a big difference, I searced for a [...]

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