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	<title>nooskewl, games, and me</title>
	<link>http://nooskewl.com/blogs/trent</link>
	<description>Trent Gamblin's game development blog</description>
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		<title>AshEdit2 0.5</title>
		<description><![CDATA[AshEdit2 is getting a lot of updates, so I made a page for it on my personal website. It&#8217;s very bare right now. It comes with a new version which has a layer view toggle feature which I found indispensable while building a lot of levels. Enjoy!]]></description>
		<link>http://nooskewl.com/blogs/trent/?p=424</link>
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		<title>Monster RPG 2 cheat program source code</title>
		<description><![CDATA[A while back, I released a cheat program for Monster RPG 2 for Mac and Windows users. The program itself is very simple and doesn&#8217;t offer many features. However, this program can be very useful (and fun!) in the hands of a clever hacker. One situation arose this week where I needed the program myself [...]]]></description>
		<link>http://nooskewl.com/blogs/trent/?p=418</link>
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		<title>Allegro 5 makes your games more user friendly</title>
		<description><![CDATA[Well, sort of. After testing my current project on my TV with a wireless XBox 360 controller, leaving the room for quite some time and coming back to find my laptop sleeping, and the joystick input non-responsive (The controller had shut itself off and turning it back on didn&#8217;t help), I knew I had to [...]]]></description>
		<link>http://nooskewl.com/blogs/trent/?p=400</link>
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		<title>Good bye ads (completely)</title>
		<description><![CDATA[It has been a while since I had Adsense ads on nooskewl.com or any of my other sites. However, due to laziness I still had Adsense for search set up on this blog and on nooskewl.com. Those have now been restored to the default search modules, which mesh with the sites much better. Also, I [...]]]></description>
		<link>http://nooskewl.com/blogs/trent/?p=398</link>
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		<title>New Happy-WordZ info</title>
		<description><![CDATA[I posted some screenshots of HappyWordZ (former name, don&#8217;t ask) a while ago. Since then Erick Rabang, my friend and colleague in game development remade all of the graphics. Dan Evertsson created some music for the game. I added a lot of new features and tweaked everything until satisfied. After rejecting the app myself twice [...]]]></description>
		<link>http://nooskewl.com/blogs/trent/?p=392</link>
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		<title>AshEdit 0.4 &#8211; clone brush and layer mover</title>
		<description><![CDATA[AshEdit2 is getting some attention recently (from me). Today I added two tools and fixed some bugs. The first tool is a &#8220;clone&#8221; brush. What it actually does is copy directly from the tilemap into the level. So if you have a large object in the tilemap, you don&#8217;t have to select tiles individually and [...]]]></description>
		<link>http://nooskewl.com/blogs/trent/?p=388</link>
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		<title>HappyWordZ delayed, ashedit2 0.3</title>
		<description><![CDATA[First of all, we&#8217;ve delayed the release of HappyWordZ for fear that it was not quite up to the level of quality we wanted. I spent some more time with it, adding many of the features that I planned for the second version. Ramon has done some artwork for the game, and is doing some [...]]]></description>
		<link>http://nooskewl.com/blogs/trent/?p=377</link>
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		<title>New Nooskewl game expected to be available soon</title>
		<description><![CDATA[One of my all-time favourite game-clones, HappyWordZ, now has an iPhone/iPad/iPod Touch port. It&#8217;s waiting in Apple&#8217;s review queue. This game is a blast to play when a lot of people are competing for high scores. Hopefully that will be the case with this version. This version is not complete though. I plan to add [...]]]></description>
		<link>http://nooskewl.com/blogs/trent/?p=362</link>
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		<title>New level editor for top down games (alpha)</title>
		<description><![CDATA[The past week I&#8217;ve been working on a level editor which will be used for parts of our new &#8220;top sekrit&#8221; game. I&#8217;ve made a lot of progress in the past few days. There are two major features I still want to implement (that I can think of): add/remove layer and a macro tool (search [...]]]></description>
		<link>http://nooskewl.com/blogs/trent/?p=348</link>
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		<title>GLSL glow shader</title>
		<description><![CDATA[I wanted to try and make a nice glow shader today, since I failed before at making a good glow effect without shaders. I used the Allegro 5 shader addon and OpenGL/GLSL on my macbook. The code is a bit goofy, since in my copy of Allegro 5, I&#8217;ve only added shader support for the [...]]]></description>
		<link>http://nooskewl.com/blogs/trent/?p=343</link>
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