Archive for May, 2010

OpenGL ES 2.0 support in Monster RPG 2

Over the past couple of weeks, I’ve been adding OpenGL 2.0 ES and shader support to the Allegro library which Monster RPG 2 uses. The code is not yet available, but will be part of the 5.1 branch of Allegro once Allegro 5.0 is released. Currently I’m testing the OpenGL 2.0 ES support by using [...]

Thanks for the suggestions!

It’s been a couple months since we released Monster RPG 2 in the App Store. The team all agrees, that even though it wasn’t a huge business success, it was a personal success for all of us and we would (and plan to!) do it again. During this time we’ve had a lot of suggestions [...]