OpenGL ES 2.0 support in Monster RPG 2
May 15th 2010Uncategorized
Over the past couple of weeks, I’ve been adding OpenGL 2.0 ES and shader support to the Allegro library which Monster RPG 2 uses. The code is not yet available, but will be part of the 5.1 branch of Allegro once Allegro 5.0 is released. Currently I’m testing the OpenGL 2.0 ES support by using [...]