Archive for June, 2010

GLSL glow shader

I wanted to try and make a nice glow shader today, since I failed before at making a good glow effect without shaders. I used the Allegro 5 shader addon and OpenGL/GLSL on my macbook. The code is a bit goofy, since in my copy of Allegro 5, I’ve only added shader support for the [...]

Nooskewl W.I.P.

While Monster 2 has a special place in my video game memories, that hasn’t stopped me from moving on to new things. Actually, we’ve been designing a game for a few months now. Art changes have led to a rewrite which started a week ago. I’m pretty pleased with what I’ve got done in a [...]

Monster RPG 2 1.4 awaits approval

It has been a hard 2 months or so for me. I wanted to make that perfect release of Monster RPG 2, with every annoyance I ever had with the game fixed. Well, I did slay most of the problems… however I realized that the game will never be perfect and I could keep working [...]