Archive for July, 2010

HappyWordZ delayed, ashedit2 0.3

First of all, we’ve delayed the release of HappyWordZ for fear that it was not quite up to the level of quality we wanted. I spent some more time with it, adding many of the features that I planned for the second version. Ramon has done some artwork for the game, and is doing some [...]

New Nooskewl game expected to be available soon

One of my all-time favourite game-clones, HappyWordZ, now has an iPhone/iPad/iPod Touch port. It’s waiting in Apple’s review queue. This game is a blast to play when a lot of people are competing for high scores. Hopefully that will be the case with this version. This version is not complete though. I plan to add [...]

New level editor for top down games (alpha)

The past week I’ve been working on a level editor which will be used for parts of our new “top sekrit” game. I’ve made a lot of progress in the past few days. There are two major features I still want to implement (that I can think of): add/remove layer and a macro tool (search [...]