Nooskewl W.I.P.

While Monster 2 has a special place in my video game memories, that hasn’t stopped me from moving on to new things. Actually, we’ve been designing a game for a few months now. Art changes have led to a rewrite which started a week ago. I’m pretty pleased with what I’ve got done in a week. Things are going smoothly.

In tradition of this blog, here’s a video of some progress. There are some things to note about this video. First, it was shot by me pointing my iphone at my ipod’s screen, so it’s neither clear or steady. Second, the level you see here is a concept level, and not only that, it’s repeated 4 times. There is no collision detection (that’s next). What’s neat about it is that the level is 4096×4096 unique pixels, which would consume 16MB at 8 bit color. They way it is though, the level can be 1 000 000 x 1 000 000 and the tile textures will only consume 1MB per layer (and some of that is wasted, which I’m just realizing I can probably fix to an extent). Hope to have more progress soon! (Oh how embarassing, a glitch at the end! :P)

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