New level editor for top down games (alpha)

The past week I’ve been working on a level editor which will be used for parts of our new “top sekrit” game. I’ve made a lot of progress in the past few days. There are two major features I still want to implement (that I can think of): add/remove layer and a macro tool (search this blog for meditor2, it has a macros feature). For followers of this blog, I’m releasing a binary of the editor in it’s current state (for Windows).

Update: This version has the missing features mentioned above:

ashedit-0.2

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