- Fix broken joystick
- Add srand and time
- Move all builtins that return values to expression ops
- Remove some examples, update the rest to new API (and fix some bugs)
- Ditched type safety, var is now used to declare all variables
- Add instructions per second counter with +debug command line switch (and a font)
As I said, I would be limiting operations per second. CoinHunt blows away everything else at 6 million instructions per second while firing rapidly. It can be designed much better (linked lists and BSPs for example.) DOOMED only reaches the hundreds of thousands barely. So I set the limit to 10 million instruction per second. CoinHunt (with changes I made) runs well on Celeron N5095 at 6 million and that’s a low end but modern computer so I think 10 million is good.
I will probably add a command line switch to disable the limit in the next version.

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