- Remove need for vector/map casts in known instances
- Fix endless hits on dead bodies in DOOMED
- Remove op/sec limit. It punishes high framerates/logic rates
- Add more/most things to example shim5.json
- Added json_set_*, json_save and booleans to JSON
- Add depth/stencil/cull graphics operations
- Render targets including the backbuffer are now created with depth buffers and stencil buffers

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