BooBoo 3.0.8

  • Remove need for vector/map casts in known instances
  • Fix endless hits on dead bodies in DOOMED
  • Remove op/sec limit. It punishes high framerates/logic rates
  • Add more/most things to example shim5.json
  • Added json_set_*, json_save and booleans to JSON
  • Add depth/stencil/cull graphics operations
  • Render targets including the backbuffer are now created with depth buffers and stencil buffers

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