The vertex buffers in BooBoo 3.0.12 are just a streamlined format, they’re quite a lot faster but the next version will have a boolean to create a VBO. I tested it and I get 900,000 tris per frame, up from 600,000.
EDIT: the playstation 2 can do about 250-275,000. I’m sure with programmable shaders though you can do a lot more than a PS2.

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