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BooBoo 3.2.3

2026-05-09

I decided to build 32 bit again. I think it does a couple things. First, it makes it easier to plan a scope-acceptable game for a small team. Second it allows the interpreter to run on those old Windows 7 machines that are otherwise not getting used.

I also decided to build with MinGW32 instead of MSVC. Building is a mod with GCC is just a matter of g++ mymod.cpp *.dll basically instead of MSVC with clicking around in tiny dialog boxes.

Also in this version, exprfunc_add (the + operator) was optimised a lot. However, the 32 bit builds are a bit slower so you may notice that.