View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000052 | BooBoo | General | public | 2026-01-22 06:28 | 2026-01-23 21:09 |
| Reporter | tremblin | Assigned To | tremblin | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000052: Speed up firing in CoinHunt | ||||
| Description | Keep track of quadrants that enemies/bullets are in and only check those | ||||
| Tags | No tags attached. | ||||
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I didn't divide into quadrants, just used dist_point_line instead of 16 steps of checks per bullet movement. On my slowest computer, it still runs well but dips to 40 FPS. On my not as slow computer it still maintains 60 FPS. This is after I increase max bullets from 7 to 16 and increased firing speed by 25-30% also. |
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Number of ops per second went from 9.x million per second to 1.x million per second so it's a lot faster, and more like it used to be with fast firing |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2026-01-22 06:28 | tremblin | New Issue | |
| 2026-01-22 06:28 | tremblin | Status | new => assigned |
| 2026-01-22 06:28 | tremblin | Assigned To | => tremblin |
| 2026-01-22 07:35 | tremblin | Relationship added | related to 0000053 |
| 2026-01-23 20:57 | tremblin | Status | assigned => resolved |
| 2026-01-23 20:57 | tremblin | Resolution | open => fixed |
| 2026-01-23 20:57 | tremblin | Note Added: 0000028 | |
| 2026-01-23 21:09 | tremblin | Note Added: 0000029 |