SDL3/64 bit next

Topic: Shim

By tremblin
2025-06-13, 10:11pm
(0)
Avatar
Before porting to Vulkan/D3D12 I'll be porting to SDL3. And at that point I'm going to start building 64 bit binaries for Windows.
Replies (6)
By tremblin
2025-06-24, 3:44am
Avatar
I may use SDL_gpu instead of porting directly to Vulkan/D3D12. That would give me both plus Metal with just one new driver.
By tremblin
2025-06-24, 3:45am
Avatar
I've mostly finished translating everything to SDL3, but I'm anticipating some things to be off in runtime.
By tremblin
2025-06-24, 6:59am
Avatar
First time it launched lol... sort of working...

By tremblin
2025-06-24, 7:00am
Avatar
I think I might have mixed up an RGBA with an ARGB
By tremblin
2025-06-24, 7:42pm
Avatar
The SDL3 port is done. On Windows anyway, I haven't tried it on Linux yet but that's coming next.
By tremblin
2025-06-24, 10:05pm
Avatar
It's working on Linux now... most distros don't have SDL3 yet, but it works if you install libsdl2-dev (deps) and then compile SDL3/SDL3_ttf.